Devlog 5
Devlog: Planet Cracks and New Mechanics!
Since our last update, we’ve been fixing some bugs during the planet placement phase of the construction stage — and we’re happy to say they’re now resolved! But that’s not all we’ve been up to :)
🚧 Improved Building Phase
We’re currently working on a more intuitive and visually appealing UI for the building phase. On top of that, we implemented a randomizer system: every round, players will get a different selection of structures and objects to place. This means no two matches will ever feel the same!
💥 New Animations
Tracking planet health in the heat of battle wasn’t easy, so we added a new damage animation. Now, when a planet takes a hit, it shows progressive cracks, making it easier for players to gauge its remaining HP.
We also introduced a brand new weapon animation for players. It’s still a work-in-progress, but we’re experimenting with a parry mechanic that would let players deflect bullets or even bounce them back at their opponents!
🔜 What’s Next?
We’re still refining these new features and exploring how they affect gameplay. Some decisions are still in the works — especially around how parry mechanics could impact balance — but we’re excited about what’s coming next.
Thanks for reading, and stay tuned for the next devlog! :D
Get Gravity Gunners
Gravity Gunners
A multiplayer action game that combines projectiles, space and gravity.
Status | In development |
Authors | mariano.mora, Mothus, Marbar_1 |
Genre | Action |
Tags | 2D, Fast-Paced, Godot, Gravity, Multiplayer, Space, Versus |
More posts
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- New Demo!!31 days ago
- Devlog 349 days ago
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- First Milestone!80 days ago
- Hello World! (1st devlog)84 days ago
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