Devlog 5


Devlog: Planet Cracks and New Mechanics!

Since our last update, we’ve been fixing some bugs during the planet placement phase of the construction stage — and we’re happy to say they’re now resolved! But that’s not all we’ve been up to :)

🚧 Improved Building Phase

We’re currently working on a more intuitive and visually appealing UI for the building phase. On top of that, we implemented a randomizer system: every round, players will get a different selection of structures and objects to place. This means no two matches will ever feel the same!

Building Phase Preview

💥 New Animations

Tracking planet health in the heat of battle wasn’t easy, so we added a new damage animation. Now, when a planet takes a hit, it shows progressive cracks, making it easier for players to gauge its remaining HP.

Crack Animation Preview

We also introduced a brand new weapon animation for players. It’s still a work-in-progress, but we’re experimenting with a parry mechanic that would let players deflect bullets or even bounce them back at their opponents!

Weapon Animation Preview

🔜 What’s Next?

We’re still refining these new features and exploring how they affect gameplay. Some decisions are still in the works — especially around how parry mechanics could impact balance — but we’re excited about what’s coming next.

Thanks for reading, and stay tuned for the next devlog! :D

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