Devlog 2


Devlog 2 — GRAVITY GUNNERS

We are currently in the early stages of development. Right now, we are defining and polishing the basic mechanics such as movement, shooting, gravity, and obstacles.
Over the past two weeks, we made slightly less progress than expected due to the holidays and a few issues that forced us to redo certain parts of the project.
However, the progress we made is still considerable.
We mainly made advances in three areas: the movement system, the shooting system, and the implementation of the black hole.

I have felt good working on this project. The group has managed to maintain a smooth workflow, which has allowed us to keep making steady progress despite a few setbacks.


Progress Since the Last Devlog

Movement and Jump System

Because the gravity mechanic in our game is quite particular, we had to develop a movement system around 2D planets from scratch.
After several tests with different control and camera configurations, we decided to fix the camera onto the player and allow movement around the planet using two buttons.
Additionally, we began implementing the jump mechanic, which led us to rebuild part of the initial movement system, as incompatibilities emerged between jumping and planet-based movement.



Shooting System

We implemented the basic shooting system. Initially, the player could shoot as fast as they clicked, so we added a cooldown system to control the firing rate.
We also started working on prototypes for charged shots and aiming reticles, although, as of this Devlog, we still do not have a fully functional prototype for those features.



Black Hole Structure

Another major milestone was the creation of the first black hole structure.
The black hole initially behaves like a planet, attracting objects within its gravitational range.
However, once objects pass the event horizon, they are absorbed as expected, completing the intended behavior.



Plans for the Future

For the next Devlog, we aim to have the following elements fully implemented:

  • Finalize and polish the shooting system.
  • Complete the interplanetary movement system.
  • Integrate the "Galactic Accelerator" as a new core mechanic.

These developments will allow us to define and fine-tune the gameplay model, ensuring all mechanics feel satisfying and cohesive.
Once this foundation is solid, we plan to prioritize a fast-paced, aggressive gameplay style to create a memorable and intense experience to enjoy with friends.


Build

At this stage, we do not have a playable version available yet.
We expect to release a preliminary build in future Devlogs once the main mechanics are fully implemented and stabilized.

Files

GG.exe 113 MB
66 days ago

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