Devlog 4 - Gravity Gunners


Devlog 4 โ€“ Gravity Gunners

๐Ÿ›  Progress since the last devlog

๐Ÿ”ธ New Black Hole

We completely remade the black hole mechanic. It now features improved and more eye-catching animations, making it much more impactful during gameplay.


๐Ÿ”ธ Mass Relay

We implemented a Mass Relay that constantly rotates in a fixed position. When a character or bullet enters its area, it launches them at high speed in the direction itโ€™s currently pointing. This adds a new layer of dynamic movement and strategic play.


๐Ÿ”ธ Basic Health System for Characters and Planets

  • Characters die after taking 2 hits.
  • Planets are destroyed after taking 3 hits.
  • Currently, there are no death animations — itโ€™s a basic prototype implementation.

๐Ÿ”ธ Shooting and Gameplay Improvements

We increased the size and speed of projectiles, making combat more aggressive, chaotic, and fun overall.

๐Ÿ”ธ Initial Gameplay Loop

We now have a basic functional gameplay loop:

  • Before each round, players can place planets or black holes on the map.
  • The first player to kill the other wins.
  • In future updates, planets will serve as respawn points.
  • If your planet is destroyed, youโ€™re on your last life — die again, and itโ€™s game over. 

๐Ÿ”ธ Custom Main Menu

We developed a custom main menu with multiple animations and visual polish. It gives the project a more cohesive and professional look.



๐Ÿ”ฎ What's next?

Our next big focus is on bug fixing and internal improvements. Many current mechanics are hardcoded or built as quick prototypes, which creates conflicts and makes future changes harder.

Weโ€™ll be focusing on:

  • Refactoring interactions with black holes and mass relays to be more robust and modular.
  • Adding limitations and clearer rules to the map-building phase.
  • Fixing synchronization issues in multiplayer — especially character and planet deaths.
  • Adding visualizations for life to planets and players.

Thanks for following our journey! See you in the next devlog ๐Ÿš€

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